[Abstract]
We present a novel approach to the creation of varied animations by interpolating a small set of input images in a reduced pose-space. The technique includes an N-way mapping technique, an efficient, rigidity preserving nonlinear blending function, improved extrapolation and a novel scattered data interpolation technique to manage the reduced pose-space. Together these allow users to intuitively and interactively control temporal behaviours with simple gestures.
[Publication]
William Baxter, Pascal Barla, Ken Anjyo, "N-way Morphing for 2D Animation", The Journal of Computer Animation and Virtual World (CASA 2009), Volume 20, issue 2-3, pp.79-87, June 17-19 2009
Continue reading "N-way morphing for 2D animation" »

Animation example - Left: our stylized lighting result. Middle: close-up of the conventional lighting result with a point light. Right: close-up of our stylized lighting result.
Edge lighting and detail lighting effects on the aircraft. First we edited the edge lighting effect of highlight to emphasize its sharpness, and then added the detail lighting effect for its bumpiness.
[Abstract]
We propose a 3D stylized lighting method, focusing on several stylized effects including straight lighting, edge lighting, and detail lighting which are important features in hand-drawn cartoon animation. To accomplish these, we introduce a light coordinate system for smooth animation of light and shade. We also extend a toon mapping process for detailed feature lighting.
[Publication]
Hideki Todo, Ken Anjyo, Takeo Igarashi, "Stylized Lighting for Cartoon Shader", The Journal of Computer Animation and Virtual World (CASA 2009), Volume 20, issue 2-3, pp.143-152, June 17-19 2009
Continue reading "Stylized Lighting for Cartoon Shader" »