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   <id>tag:www.olm.co.jp,2010:/en/rd//18</id>
   <updated>2010-01-05T05:23:55Z</updated>
   <subtitle>OLM Digital, Inc. Research &amp; Development Division&apos;s site.</subtitle>
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>

<entry>
   <title>SIGGRAPH ASIA 2009 Activities</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2009/09/siggraph_asia_2009.html" />
   <id>tag:www.olm.co.jp,2009:/en/rd//18.1046</id>
   
   <published>2009-09-03T06:26:07Z</published>
   <updated>2010-01-05T05:23:55Z</updated>
   
   <summary>


SIGGRAPH ASIA 2009
the 2nd SIGGRAPH Conference and Exhibition in ASIA
16-19 December 2009
Pacifico Yokohama / Yokohama Japan



[Sketches]

Session: Production Session 1: Pipeline
Title:Rich Background for Cel Animation　〈Program〉
Presented in English
Thursday, 17 December | 9:00 AM - 10:45 AM | Pacifico Yokohama Room 303/304
Presenters: Yosuke Katsura, Ken Anjyo (OLM Digital, Inc.)


Session: Effects &amp; Simulation
Title:Controlling Explosion Simulation　〈Program〉
Presented in English
Friday, 18 December | 11:00 AM - 12:45 AM | Pacifico Yokohama  Room 501
Presenters: Yoshinori Dobashi, Shuhei Sato, Tsuyoshi Yamamoto (Hokkaido University), Ken Anjyo (OLM Digital, Inc.)


Session: Production Session 2: Research &amp; Technique
Title:Identifying Salient Points　〈Program〉
Presented in English
Saturday, 19 December | 9:00 AM - 10:45 AM | Pacifico Yokohama  Level 5 - Auditorium
Presenters: J.P. Lewis (Weta Digital), Ken Anjyo (OLM Digital, Inc.)


Session: Japanese Session 3: Effects Okonomiyaki
Title:Controlling Explosion Simulation　〈Program〉
Presented in Japanese
Saturday, 19 December | 4:15 PM - 6:30 PM | Pacifico Yokohama  Room 416/417Presenters: Yoshinori Dobashi, Shuhei Sato, Tsuyoshi Yamamoto (Hokkaido University), Ken Anjyo (OLM Digital, Inc.)


Title:Rich Background for Cel Animation　〈Program〉
Presented in Japanese
Saturday, 19 December | 4:15 PM - 6:30 PM | Pacifico Yokohama  Room 416/417
Presenters: Yosuke Katsura, Ken Anjyo (OLM Digital, Inc.)


[Poster]

Session: Production
Title:Asset-Management System for Digital Production Workflow　〈Program〉
Presented in English
Thursday, 17 - Saturday 19 December
Thursday, 17 December 1:30 PM - 3:00 PM (Presentation)
Pacifico Yokohama Level 3 - Lounge
Presenters: Tatsuo Yotsukura, Miki Kinoshita, Satoru Yamagishi, Kazuyuki Ishihara, Yoshinori Moriizumi (OLM Digital, Inc.)


[Computer Animation Festival -Electronic Theater-]
Title:OLM Digital Works 2009　〈Program〉
Thursday, 17 December  19:00 - 21:00 Friday, 18 December  19:00 - 21:00Saturday, 19 December 16:15 - 18:15, 19:00 - 21:00Pacifico Yokohama Level 1, Main Hall 

“OLM Digital Works 2009” is a showcase of OLM Digital creations, featuring “Crowd”, “Explosion” and “Water” from anime, live action movies and TV series. It demonstrates OLM Digital research and achievements in cutting edge CGI techniques.

　&quot;Pokémon: Arceus Chōkoku no Jikū e&quot; (2009, Kunihiko Yuyama, Film)
　&quot;Pokémon: Giratina and the Sky Warrior&quot; (2008, Kunihiko Yuyama, Film)
　&quot;YATTERMAN&quot; (2009, Takashi Miike, Film)
　&quot;Phone Braver 7&quot; (2008-9, Takashi Miike et. al, TV series)
　&quot;Tenchijin&quot; (2009, Drama)
　&quot;Drive Soul&quot; (2009, Short Film)
　&quot;One Pair&quot; (2008, Kunihiko Yuyama, Short Film)
　&quot;KaiKai &amp; KiKi&quot; (2009, Takashi Murakami, Short Film)


[Course]

Title:Crowd Animation: Tools, Techniques, and Production Examples　〈Program〉
Presented in English
Friday, 18 December | 9:00 AM - 6:00 PM | Room 502
Presenters: Craig &quot;Xray&quot; Halpern　(ImageMovers Digital), Ken Anjyo (OLM Digital, Inc.), Mihai Cioroba (Digital Frontier Inc.), Paul Kanyuk (Pixar Animation Studios), Stephen Regelous (Massive Software), Takashi Yoshida (Digital Frontier Inc.), Marc Salvati (OLM Digital, Inc.)

Title:Introduction to Using RenderMan　〈Program〉
Presented in English
Thursday, 17 December | 9:00 AM - 6:00 PM | Vantan Design Institute Yokohama Campus
Presenters: Malcolm Kesson (Savannah College of Art and Design), Yosuke Katsura (OLM Digital, Inc.)

</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="126" label="Siggraph" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="136" label="SIGGRAPH ASIA" scheme="http://www.sixapart.com/ns/types#tag" />
   
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      <![CDATA[<a href="http://www.siggraph.org/asia2009/" target="_blank">SIGGRAPH ASIA 2009</a><br>
the 2nd SIGGRAPH Conference and Exhibition in ASIA
<br>
16-19 December 2009<br>
Pacifico Yokohama / Yokohama Japan
<br><br>
<dl>
<dt><b><h2>[Sketches]</h2></b></dt>
<br>
<dd>Session: Production Session 1: Pipeline<br>
Title:<b>Rich Background for Cel Animation</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/sketches/details/?type=sketches&id=95" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Thursday, 17 December | 9:00 AM - 10:45 AM | Pacifico Yokohama Room 303/304</font><br>Presenters: Yosuke Katsura, Ken Anjyo (OLM Digital, Inc.)</dd>
<br><br>
<dd>Session: Effects & Simulation<br>
Title:<b>Controlling Explosion Simulation</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/sketches/details/?type=sketches&id=100" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Friday, 18 December | 11:00 AM - 12:45 AM | Pacifico Yokohama  Room 501</font><br>Presenters: Yoshinori Dobashi, Shuhei Sato, Tsuyoshi Yamamoto (Hokkaido University), Ken Anjyo (OLM Digital, Inc.)</dd>
<br><br>
<dd>Session: Production Session 2: Research & Technique<br>
Title:<b>Identifying Salient Points</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/sketches/details/?type=sketches&id=106" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Saturday, 19 December | 9:00 AM - 10:45 AM | Pacifico Yokohama  Level 5 - Auditorium</font><br>Presenters: J.P. Lewis (Weta Digital), Ken Anjyo (OLM Digital, Inc.)</dd>
<br><br>
<dd>Session: Japanese Session 3: Effects Okonomiyaki<br>
Title:<b>Controlling Explosion Simulation</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/sketches/details/?type=sketches&id=118" target="_blank" />Program</a>〉<br>Presented in Japanese
<br><font color="#800080">Saturday, 19 December | 4:15 PM - 6:30 PM | Pacifico Yokohama  Room 416/417</font><br>Presenters: Yoshinori Dobashi, Shuhei Sato, Tsuyoshi Yamamoto (Hokkaido University), Ken Anjyo (OLM Digital, Inc.)
<br><br>
Title:<b>Rich Background for Cel Animation</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/sketches/details/?type=sketches&id=118" target="_blank" />Program</a>〉<br>Presented in Japanese
<br><font color="#800080">Saturday, 19 December | 4:15 PM - 6:30 PM | Pacifico Yokohama  Room 416/417</font><br>Presenters: Yosuke Katsura, Ken Anjyo (OLM Digital, Inc.)</dd>
<br><br>
<dt><b><h2>[Poster]</h2></b></dt>
<br>
<dd>Session: Production<br>
Title:<b>Asset-Management System for Digital Production Workflow</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/sketches_posters/posters/details/?type=posters&id=89" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Thursday, 17 - Saturday 19 December<br>
Thursday, 17 December 1:30 PM - 3:00 PM (Presentation) | Pacifico Yokohama Level 3 - Lounge</font><br>Presenters: Tatsuo Yotsukura, Miki Kinoshita, Satoru Yamagishi, Kazuyuki Ishihara, Yoshinori Moriizumi (OLM Digital, Inc.)</dd>
<br><br>
<dt><b><h2>[Computer Animation Festival -Electronic Theater-]</h2></b></dt>
<br><a href="http://www.olm.co.jp/olm/2008/05/one_pair.html" target="_blank"><img alt="one_pair_middle.jpg" src="http://www.olm.co.jp/en/rd/images/one_pair_middle.jpg" width="150" height="84" align="right" hspace="10" /></a>
<dd>Title:<b>OLM Digital Works 2009</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/computer_animation_festival/electronic_theater/" target="_blank" />Program</a>〉
<br><font color="#800080">Thursday, 17 December  19:00 - 21:00 <br>Friday, 18 December  19:00 - 21:00<br>Saturday, 19 December 16:15 - 18:15, 19:00 - 21:00<br>Pacifico Yokohama Level 1, Main Hall </font><br><br>“OLM Digital Works 2009” is a showcase of OLM Digital creations, featuring “Crowd”,
“Explosion” and “Water” from anime, live action movies and TV series. It demonstrates OLM
Digital research and achievements in cutting edge CGI techniques.<br><br>　"Pokémon: Arceus Chōkoku no Jikū e" (2009, Kunihiko Yuyama, Film)<br>　"Pokémon: Giratina and
the Sky Warrior" (2008, Kunihiko Yuyama, Film) <br>　"YATTERMAN" (2009, Takashi Miike, Film)<br>　"Phone Braver 7" (2008-9, Takashi Miike et. al, TV
series)<br>　"Tenchijin" (2009,
Drama)<br>　"Drive Soul" (2009, Short Film)<br>　"One Pair" (2008, Kunihiko Yuyama,
Short Film)<br>　"KaiKai & KiKi" (2009, Takashi Murakami, Short Film)</dd>
<br><br>
<dt><b><h2>[Course]</h2></b></dt>
<br>
<dd>Title:<b>Crowd Animation: Tools, Techniques, and Production Examples</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/courses_attendees/details/?type=course&id=6" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Friday, 18 December | 9:00 AM - 6:00 PM | Pacifico Yokohama Room 502</font><br>Presenters: Craig "Xray" Halpern　(ImageMovers Digital), Ken Anjyo (OLM Digital, Inc.), Mihai Cioroba (Digital Frontier Inc.), Paul Kanyuk (Pixar Animation Studios), Stephen Regelous (Massive Software), Takashi Yoshida (Digital Frontier Inc.), Marc Salvati (OLM Digital, Inc.)</dd>
<br><br>
<dd>Title:<b>Introduction to Using RenderMan</b>　〈<a href="http://www.siggraph.org/asia2009/for_attendees/courses_attendees/details/?type=course&id=1" target="_blank" />Program</a>〉<br>Presented in English
<br><font color="#800080">Thursday, 17 December | 9:00 AM - 6:00 PM | Vantan Design Institute Yokohama Campus</font>
<br>Presenters: Malcolm Kesson (Savannah College of Art and Design), Yosuke Katsura (OLM Digital, Inc.)</dd>
<br>
<br></dl>
<center><a href="http://www.siggraph.org/asia2009/jp/" target="_blank"><img alt="SA09logo_left.jpg" src="http://www.olm.co.jp/b/rd/images/SA09logo_left.jpg" width="300" height="72" /></center>
</a>]]>
      
   </content>
</entry>
<entry>
   <title>[Talk] CEDEC 2009</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2009/08/talk_cedec_2009.html" />
   <id>tag:www.olm.co.jp,2009:/en/rd//18.1043</id>
   
   <published>2009-08-05T09:52:29Z</published>
   <updated>2009-09-03T10:59:17Z</updated>
   
   <summary>- Title: &quot;Gaming technology and SIGGRAPH ASIA&quot; Ken Anjyo

- Date: 2009. 9. 3 (Thu) 13:30-14:30
- Place: PACIFICO YOKOHAMA Conference Center  [MAP]
</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<a href="http://cedec.cesa.or.jp/2009/en/index.html" target="_blank">CEDEC 2009</a> (CESA Developers Conference 2009) (2009.9.1-3)

- Title: "<b>Gaming technology and SIGGRAPH ASIA</b>" Ken Anjyo

- Date: 2009. 9. 3 (Thu) 13:30-14:30
- Place: PACIFICO YOKOHAMA Conference Center (Minatomirai, Nishi-Ku, Yokohama) [<a href="http://cedec.cesa.or.jp/2009/en/contents/access.html" target="_blank">MAP</a>]

<center><a href="http://cedec.cesa.or.jp/2009/index.html" target="_blank"><img alt="cedec2009logo_basic.jpg" src="http://www.olm.co.jp/b/rd/images/cedec2009logo_basic.jpg" width="150" height="67" /></a></center>]]>
      
   </content>
</entry>
<entry>
   <title>N-way morphing for 2D animation</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2009/06/n-way_morphing_e.html" />
   <id>tag:www.olm.co.jp,2009:/en/rd//18.1039</id>
   
   <published>2009-06-17T10:16:00Z</published>
   <updated>2010-01-21T09:09:41Z</updated>
   
   <summary>
We present a novel approach to the creation of varied animations by interpolating a small set of input images in a reduced pose-space. The technique includes an N-way mapping technique, an efficient, rigidity preserving nonlinear blending function, improved extrapolation and a novel scattered data interpolation technique to manage the reduced pose-space. Together these allow users to intuitively and interactively control temporal behaviours with simple gestures.
</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="Topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<dd>
[Abstract] <br>
We present a novel approach to the creation of varied animations by interpolating a small set of input images in a reduced pose-space. The technique includes an N-way mapping technique, an efficient, rigidity preserving nonlinear blending function, improved extrapolation and a novel scattered data interpolation technique to manage the reduced pose-space. Together these allow users to intuitively and interactively control temporal behaviours with simple gestures.  <br> <br>
<img alt="clown-interpolations.png" src="http://www.olm.co.jp/en/rd/images/clown-interpolations.png" width="450" height="240" /> <br><br>
<br>
[Publication] <br>
<a href="http://www.billbaxter.com/publications/" target="_blank">William Baxter</a>, <a href="http://www.labri.fr/perso/barla/" target="_blank">Pascal Barla</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken Anjyo</a>, &quot;N-way Morphing for 2D Animation&quot;,  <a href="http://www3.interscience.wiley.com/journal/122430666/abstract" target="_blank">The Journal of Computer Animation and Virtual World (CASA 2009)</a>, Volume 20, issue 2-3, pp.79-87, June 17-19 2009<br><br><br>
</dd>
]]>
      <![CDATA[<br><br>
<a name="examples"> </a>
[DEMO]  (12.7MB, no sound)<br>
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<param name="src" value="http://www.olm.co.jp/b/rd/movies/n-way-morphing-for-2D-anim-xvid.mov"><param name="autoplay" value="false"><param name="controller" value="true"><embed src="http://www.olm.co.jp/b/rd/movies/n-way-morphing-for-2D-anim-xvid.mov" width="360" height="260" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object><br><br>

<br><br><br><br><br><br><br><br><br><br><br><br><br>]]>
   </content>
</entry>
<entry>
   <title>Stylized Lighting for Cartoon Shader</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2009/06/stylized_lighting_for_cartoon_e.html" />
   <id>tag:www.olm.co.jp,2009:/en/rd//18.1038</id>
   
   <published>2009-06-17T09:59:30Z</published>
   <updated>2010-01-21T09:12:07Z</updated>
   
   <summary>
We propose a 3D stylized lighting method, focusing on several stylized effects including straight lighting, edge lighting, and detail lighting which are important features in hand-drawn cartoon animation. To accomplish these, we introduce a light coordinate system for smooth animation of light and shade. We also extend a toon mapping process for detailed feature lighting.

</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="Topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<dd><img alt="casa09_tody.jpg" src="http://www.olm.co.jp/en/rd/images/casa09_tody.jpg" width="450" height="146" /><br>
Animation example   - Left: our stylized lighting result. Middle: close-up of the conventional lighting result with a point light. Right: close-up of our stylized lighting result.<br>
Edge lighting and detail lighting effects on the aircraft. First we edited the edge lighting effect of highlight to emphasize its sharpness, and then added the detail lighting effect for its bumpiness.<br><br><br>

[Abstract] <br>
We propose a 3D stylized lighting method, focusing on several stylized effects including straight lighting, edge lighting, and detail lighting which are important features in hand-drawn cartoon animation. To accomplish these, we introduce a light coordinate system for smooth animation of light and shade. We also extend a toon mapping process for detailed feature lighting. <br>

<br><br>
[Publication] <br>
<a href="http://www-ui.is.s.u-tokyo.ac.jp/~td-rg7/index.html" target="_blank">Hideki Todo</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken Anjyo</a>, Takeo Igarashi, &quot;Stylized Lighting for Cartoon Shader&quot;,  <a href="http://www3.interscience.wiley.com/journal/122417963/abstract" target="_blank">The Journal of Computer Animation and Virtual World (CASA 2009)</a>, Volume 20, issue 2-3, pp.143-152, June 17-19 2009<br><br><br></dd>
]]>
      <![CDATA[<br><br>
<a name="examples"> </a>
[Example1]  (1.48MB, no sound)<br>
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<param name="src" value="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example1_Low.mov"><param name="autoplay" value="false"><param name="controller" value="true"><embed src="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example1_Low.mov" width="340" height="270" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object><br><br>

<br><br><br><br><br><br><br><br><br><br><br><br><br>

<a name="examples"> </a>
<br><br>[Example2]  (3.35MB, no sound)<br>
<object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="340" height="270" codebase="http://www.apple.com/qtactivex/qtplugin.cab" align="left" margin="10" BGCOLOR="WHITE" />
<param name="src" value="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example2_Low.mov"><param name="autoplay" value="false"><param name="controller" value="true"><embed src="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example2_Low.mov" width="340" height="270" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object><br><br>

<br><br><br><br><br><br><br><br><br><br><br><br><br>

<a name="examples"> </a>
<br><br>[Example3]  (4.48MB, no sound)<br>
<object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="340" height="270" codebase="http://www.apple.com/qtactivex/qtplugin.cab" align="left" margin="10" BGCOLOR="WHITE" />
<param name="src" value="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example3_Low.mov"><param name="autoplay" value="false"><param name="controller" value="true"><embed src="http://www.olm.co.jp/b/rd/movies/stylized_lighting_Example3_Low.mov" width="340" height="270" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object><br><br>

<br><br><br><br><br><br><br><br><br><br><br><br><br>

<a name="examples"> </a>
<br><br>[System Overview]  (6.22MB, no sound)<br>
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<param name="src" value="http://www.olm.co.jp/b/rd/movies/stylized_lighting_SystemOverviewWeb_Low.mov"><param name="autoplay" value="false"><param name="controller" value="true"><embed src="http://www.olm.co.jp/b/rd/movies/stylized_lighting_SystemOverviewWeb_Low.mov" width="340" height="270" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object><br><br>

<br><br><br><br><br><br><br><br><br><br><br><br><br>]]>
   </content>
</entry>
<entry>
   <title>Animating Pictures of Fluid using Video Examples</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2009/06/animating_pictures_of_fluid.html" />
   <id>tag:www.olm.co.jp,2009:/en/rd//18.1034</id>
   
   <published>2009-06-04T07:26:26Z</published>
   <updated>2010-01-12T06:16:44Z</updated>
   
   <summary>
Our system allows the user to design a continuous flow animation starting from a fluid picture by semi-automatically applying the fluid motion extracted from the video example. The upper example animates a campfire in our artist&apos;s painting using a fire video. The botom example animates a water surface in Johannes Vermeer&apos;s painting using an ocean video.</summary>
   <author>
      <name>ka</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<dd><img alt="eg2009_001.jpg" src="http://www.olm.co.jp/en/rd/images/eg2009_001.jpg" width="266" /><br><br><img alt="eg2009_002.jpg" src="http://www.olm.co.jp/en/rd/images/eg2009_002.jpg" width="270" /><br><br>
Our system allows the user to design a continuous flow animation starting from a fluid picture by semi-automatically applying the fluid motion extracted from the video example. The upper example animates a campfire in our artist's painting using a fire video. The botom example animates a water surface in Johannes Vermeer's painting using an ocean video.<br><br><br>

[Abstract] <br>
We propose a system that allows the user to design a continuous flow animation starting from a still fluid image. The basic idea is to apply the fluid motion extracted from a video example to the target image. The system first decomposes the video example into three components, an average image, a flow field and residuals. The user then specifies equivalent information over the target image. The user manually paints the rough flow field, and the system automatically refines it using the estimated gradients of the target image. The user semi-automatically transfers the residuals onto the target image. The system then approximates the average image and synthesizes an animation on the target image by adding the transferred residuals and warping them according to the user-specified flow field. Finally, the system adjusts the appearance of the resulting animation by applying histogram matching. We designed animations of various pictures, such as rivers, waterfalls, fires, and smoke.<br>

<br><br>
[Publication] <br>
<a href="http://www.mpi-inf.mpg.de/~mokabe/index.htm" target="_blank">Makoto Okabe</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken Anjyo</a>, Takeo Igarashi, Hans-Peter Seidel,&quot;Animating Pictures of Fluid using Video Examples&quot;,  Computer Graphics Forum (EUROGRAPHICS 2009 Special Issue), vol.28. No.2, pp.677-686, March 30 - April.3 2009) 
<br><br><br>


[<a href="http://www.mpi-inf.mpg.de/~mokabe/AnimePicFluid/index.htm" target="_blank">Demo/Project Page</a>] <br></dd>]]>
      
   </content>
</entry>
<entry>
   <title>[Invited Talk] Pacific Graphics 2008</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/09/invited_talk_pacific_graphics.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.926</id>
   
   <published>2008-09-20T08:43:02Z</published>
   <updated>2009-03-03T04:54:43Z</updated>
   
   <summary>- Title: &quot;Exploring Directability&quot; Ken Anjyo
- Date: 2008. 10. 8 (Thu)　9:20－10:00</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[The Pacific Conference on Computer Graphics and Applications [<a href="http://www.pg08.com/index.html" target="_blank">Pacific Graphics 2008</a>] (2008.10.8 -10)

- Title: "<b>Exploring Directability</b>" Ken Anjyo

- Date: 2008. 10. 8 (Thu)　9:20－10:00
- Place: SANJO Conference Hall [<a href="http://www.u-tokyo.ac.jp/campusmap/cam01_00_25_j.html" target="_blank">MAP</a>]

]]>
      
   </content>
</entry>
<entry>
   <title>SIGGRAPH 2008 Activities</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/07/siggraph_2008_activities.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.910</id>
   
   <published>2008-07-01T01:00:00Z</published>
   <updated>2008-10-09T09:09:07Z</updated>
   
   <summary>

Computer Animation Festival: &quot;One Pair&quot; on 8/13, 15
Talk: &quot;Extracting Higher-Level Information From Facial Mocap&quot; at 15:45 on 8/11
Job Fair: on 8/12-14

more...</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<a href="http://www.siggraph.org/s2008/" target="_blank"><img alt="s2008.jpg" src="http://www.olm.co.jp/en/rd/images/s2008.jpg" width="120" height="84" align="right" /></a>
We have an exciting lineup of presentations that you won’t want to miss. Start marking your calendar today !
<blockquote><font size="1"><a href="http://www.siggraph.org/s2008/" target="_blank">SIGGRAPH2008</a><br>the 35th International Conference and Exhibition on Computer Graphics and Interactive Techniques<br>
11-15 August 2008<br>
Los Angeles Convention Center, LA, California, USA<br><br>
</font></blockquote>
<br clear="right">
<dl>
<dt><font face="monospace"><b>Computer Animation Festival</b></font></dt>
<br>
<dd>Title: <b>One Pair</b><br>
<a href="http://www.olm.co.jp/en/olm/2008/05/one_pair.html" target="_blank"><img alt="one_pair_middle.jpg" src="http://www.olm.co.jp/en/rd/images/one_pair_middle.jpg" width="150" height="84" align="left" hspace="10" /></a><a href="http://www.siggraph.org/s2008/attendees/caf/comp/index.php" target="_blank" />Competition Screening 4</a> Wednesday, 13 August 5:45 - 7:45 pm<br><a href="http://www.siggraph.org/s2008/attendees/caf/comp/index.php" target="_blank" />Competition Screening 7</a>  Friday, 15 August 10:30 am - 12:30 pm<br>Nokia Theatre<br>The Audience Prize vote number : CAF08 36093<br><br>
<small>&copy; 2008, OLM, Inc. All rights reserved.</small>
</dd>
<br><br>
<dt><font face="monospace"><b>Talk</b></font></dt>
<dd>Title: <b>Extracting Higher-Level Information From Facial Mocap</b><br>J.P. Lewis (Weta Digital), Ken Anjyo (OLM Digital)
<blockquote>Raw motion-capture data is valuable information, but it is often in a form that is difficult to use. More work needs to be done on extraction of usable and "semantic" representations from raw motion-capture data. This session presents several examples of mathematical operations on mocap that extract higher-level information, including automatic definitions of regions of influence, identification of salient points, and maps of the importance of various points on the face for communicating emotion and speech.</blockquote>
<dd>Session: <a href="http://www.siggraph.org/s2008/attendees/program/item/?type=talk&id=72" target="_blank" />Smile for the Camera</a> <br>Monday, 11 August 3:45 pm - 5:30 pm<br>502 A<br>
</dd>
<br><br>
<dt><font face="monospace"><b>Job Fair:</b></font></dt>
<dd>
<a href="http://www.olm.co.jp/en/olm/careers/" target="_blank">CG ARTIST</a><br>
<ul>
<li>Animator(Experience in Maya required)</li>
<li>Lighting Artist(Maya)</li>
<li>Compositing Artist(After Effects, Combustion, Flame, shake, nuke)</li>
</ul>
<a href="http://www.olm.co.jp/en/olm/careers/" target="_blank">PRODUCTION ASSISTANT</a>
<ul>
<li>Production Assistant for CG Projects ( CG production knowledge and/or experience preferable. )</li>
</ul>
<a href="http://www.olm.co.jp/en/olm/careers/" target="_blank">SOFTWARE TD</a>
<ul>
<li>Write custom software for CG productions</li>
</ul>
<a href="http://www.olm.co.jp/en/olm/careers/" target="_blank">CG RESEARCHER</a>
<ul>
<li>Research solutions to tomorrow’s CG production needs</li>
</ul>

<br>
Tuesday, 12 August  	 10 am - 4 pm<br>
Wednesday, 13 August 	10 am - 4 pm<br>
Thursday, 14 August 	10 am - 1 pm<br>
Hall K (adjacent to Exhibition) Booth 35</dd>
<br><br>
<dt><font face="monospace"><b>Booth Presentation:</b></font></dt>
<dd>
A presentation of the in-house feather system used in our short film "One Pair" will be held in the Pixar booth in the exhibition hall. The booth has a theatre which seats approximately 100 people.
<br>
<br>Title:RenderMan in Our Studios: "One pair", "Pokémon" and beyond 
<br>Youske Katsura (OLM Digital), Bernard Edlington (Nexus International LLC)<br>
<br>
Japanese: Tuesday, 12 August 1 pm - 1:30 pm<br>
English:  Wednesday, 13 August 1 pm - 1:30 pm<br>
</dd></dl>]]>
      
   </content>
</entry>
<entry>
   <title>Notes on compatible mapping of 2D shapes</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/06/compatible_embedding_notes.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.906</id>
   
   <published>2008-06-24T02:03:00Z</published>
   <updated>2010-01-12T06:17:21Z</updated>
   
   <summary></summary>
   <author>
      <name>ka</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<p><img alt="Notes on compatible 2D shape embedding"  hspace="8" src="http://www.olm.co.jp/en/rd/images/compatible-embedding-notes-thubmnail.png" width="150" 
     align="left"
     hspace="20" 
     border="0" /></a></p>
<p><font color="#2C912E">OLMTRE-2008-002</font><br>
<b>"Notes on compatible 2D shape embedding"</b><br>
 W. Baxter, P. Barla, and K. Anjyo</p>
<p align="right" ><a href="http://www.olm.co.jp/en/rd/research/compatible_embedding/CompatibleEmbeddingNotes-OLMTRE-2008-002.pdf" title="PDF" target="_blank" /><img alt="PDF" src="http://www.olm.co.jp/en/rd/images/pdf_logo.gif" width="16" height="16" /></a> (64KB)</p>
]]>
      
   </content>
</entry>
<entry>
   <title>Compatible embedding for 2D shape animation</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/06/compatible_embedding.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.905</id>
   
   <published>2008-06-24T02:01:00Z</published>
   <updated>2010-01-12T06:17:22Z</updated>
   
   <summary></summary>
   <author>
      <name>ka</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<p><img alt="Compatible embedding for 2D shape animation" hspace="8" src="http://www.olm.co.jp/en/rd/images/compatible-embedding-thubmnail.png" width="150" align="left" border="0" hspace="30" /></a></p>
<p><font color="#2C912E">OLMTRE-2008-001</font><br>
<b>"Compatible embedding for 2D shape animation"</b><br>
W.Baxter, P. Barla, and K. Anjyo</p>
<p align="right" ><a href="http://www.olm.co.jp/en/rd/research/compatible_embedding/CompatibleEmbedding-OLMTRE-2008-001.pdf" title="PDF" target="_blank" /><img alt="paper" src="http://www.olm.co.jp/en/rd/images/pdf_logo.gif" width="16" height="16" /></a> (2.37MB)   <a href="http://www.olm.co.jp/en/rd/research/compatible_embedding/compatible-embedding-comparisons-xvid.avi" title="movie" target="_blank" /><img alt="movie" src="http://www.olm.co.jp/en/rd/images/wmv.gif" width="16" height="15" /></a> (12.3MB) <a href="http://www.olm.co.jp/en/rd/research/compatible_embedding/compatible-embedding-demos-divx.avi" title="movie" target="_blank" /><img alt="movie" src="http://www.olm.co.jp/en/rd/images/wmv.gif" width="16" height="15" /></a> (22.2MB)</p>
]]>
      
   </content>
</entry>
<entry>
   <title>Directable Animation of Elastic Bodies with Point-Constraints</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/06/directable_point_constraints.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.907</id>
   
   <published>2008-06-23T02:19:48Z</published>
   <updated>2010-01-12T06:16:45Z</updated>
   
   <summary></summary>
   <author>
      <name>ka</name>
      
   </author>
   
   <category term="50" label="Journal" scheme="http://www.sixapart.com/ns/types#tag" />
   
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      <![CDATA[<dd>
We propose a simple framework for making elastic body animation with point constraints. In general, a physics-based approach for constraint animation offers a variety of animations with physically correct realism, which are achieved by solving the equations of motion. However, in the digital animation industry, solving the equations of motion is an indirect path to creating more art-directed animations that maintain a plausible realism. Our algorithms provide animators a practical way to make elastic body animation with plausible realism, while effectively using point-constraints to offer directatorial control.
The animation examples illustrate that our framework creates a wide variety of point-constraint animations of elastic objects with greater directability than existing methods.<br>
<br><br></dd>
<img alt="crop_all_init_web.jpg" src="http://www.olm.co.jp/b/rd/images/crop_all_init_web.jpg" width="160" />　<img alt="crop_all_fin_web.jpg" src="http://www.olm.co.jp/b/rd/images/crop_all_fin_web.jpg" width="160" />　<img alt="crop_all_duck2_web.jpg" src="http://www.olm.co.jp/b/rd/images/crop_all_duck2_web.jpg" width="150" height="552"/><br>
<b>[ A (left)]</b>  Initial animation. Point-to-point constraints are applied between the characters and the bench. One of the constraints between the fish and the bench is turned off near the end of the animation (the bottom of [A]).<br>
<b>[ B (middle)]</b> Directing the duck by making keyframes so that the duck is pulling and throwing the fishes.<br>
<b>[ C (right)]</b> Final animation. The user modifies the trajectory so that the fish can reach the big duck. At the instant of collision, a new point-to-point constraint  is added, so the fish sticks to the big duck.<br>

<br><br><br>
[Publication] <br>
Ryo Kondo, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken Anjyo</a>,&quot;Directable Animation of Elastic Bodies with Point-Constraints&quot;,  In The Journal of Computer Animation and Virtual World (<a href="http://casa2008.kaist.ac.kr/">CASA 2008</a>, Volume 19, Issue 3-4, pp.165-173, Seoul, Korea, Sept. 1-3 2008) 
<br><br><br>]]>
      <![CDATA[[Demo] (30MB, no sound)<br>
<object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="320" height="255" codebase="http://www.apple.com/qtactivex/qtplugin.cab" align="left" margin="10" BGCOLOR="WHITE" />
<param name="src" value="http://www.olm.co.jp/b/rd/movies/CASA08_kondo_mpeg4_q75_key4.mov">
<param name="autoplay" value="false">
<param name="controller" value="true">
<embed src="http://www.olm.co.jp/b/rd/movies/CASA08_kondo_mpeg4_q75_key4.mov" width="320" height="255" BGCOLOR="WHITE" autoplay="false" controller="true"  type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/">
</embed>
</object>]]>
   </content>
</entry>
<entry>
   <title>Rigid Shape Interpolation Using Normal Equations</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2008/04/rigid_shape_interpolation_usin.html" />
   <id>tag:www.olm.co.jp,2008:/en/rd//18.882</id>
   
   <published>2008-04-18T01:57:51Z</published>
   <updated>2010-01-12T06:16:45Z</updated>
   
   <summary><![CDATA[NPAR 2008 Paper: &quot;Rigid Shape Interpolation Using Normal Equations&quot;]]></summary>
   <author>
      <name>ka</name>
      
   </author>
   
   <category term="128" label="NPAR" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<dd>

We provide a new compact formulation of rigid shape interpolation in terms of normal equations, and propose several enhancements to previous techniques. <br>Specifically, we propose <br><ol><li> a way to improve mesh independence, making the interpolation result less influenced by variations in tessellation, <br><li> a faster way to make the interpolation symmetric, <br><li> simple modifications to enable controllable interpolation. Finally we also identify <br><li> a failure mode related to large rotations that is easily triggered in practical use, and we present a solution for this as well.</ol>
<br>

<table cellspacing="1" cellpadding="5" border="1"><tr><td><img alt="flippy-the-small-turtle.gif" src="http://www.olm.co.jp/en/rd/images/flippy-the-small-turtle.gif" width="420" height="217" /></td></tr></table>
Animation: Rigid Morphing with large rotations: <br>For small enough rotations the “as-rigid-as-possible” technique generates high-quality interpolations. However, large rotations can lead to inconsistencies that cause artifacts such as those shown here (right). Our technique yields
consistent rotations, resulting in the expected rigid interpolation (left).<br>


<br><br>
[Publication] <br>
<a href="http://www.olm.co.jp/en/rd/2005/12/william_v_baxter_iii.html" target="_blank">William Baxter</a>, <a href="http://artis.imag.fr/~Pascal.Barla/" target="_blank">Pascal Barla</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken-ichi Anjyo</a>,&quot;Rigid Shape Interpolation Using Normal Equations&quot;,  In Proc. NPAR2008, The 6th International Symposium on Non-Photorealistic Animation and Rendering (<a href="http://www.npar.org/2008/">NPAR 2008</a>, pp.59-64, Annecy, France, June 9-11 2008) 
</dd>]]>
      
   </content>
</entry>
<entry>
   <title>[Award 2007] The 22nd Digital Contents Grand Prix</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2007/10/award_2007.html" />
   <id>tag:www.olm.co.jp,2007:/en/rd//18.868</id>
   
   <published>2007-10-11T11:12:13Z</published>
   <updated>2010-01-12T06:40:19Z</updated>
   
   <summary>The 22nd Digital Contents Grand Prix Technical Achievement Award:

&quot;LoCoStySh (= Locally Controllable Stylized Shading)&quot;

 

　　</summary>
   <author>
      <name>ka</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[・<a href="http://www.dcaj.org/dcgp/gijyutu.htm#enshutu" target="_blank">The 22nd Digital Contents Grand Prix</a> Technical Achievement Award:

"<a href="http://www.olm.co.jp/en/rd/2007/07/siggraph_2007_paper.html"  target="_blank">LoCoStySh</a> (= Locally Controllable Stylized Shading)"

　　OLM Digital, Inc. (Ken Anjyo, Yosuke Katsura, William Baxter)
　　Univ. of Tokyo (Hideki Todo, Takeo Igarashi) 

by <a href="http://www.dcaj.org/outline/english/index.html" target="_blank">DCAJ</a> (Digital Content Association of Japan.)

 <br><img alt="locostysh_dcgp.jpg" src="http://www.olm.co.jp/b/rd/images/locostysh_dcgp.jpg" width="250" height="176" />
<br><img alt="dcgp01jpg.jpg" src="http://www.olm.co.jp/b/rd/images/dcgp01jpg.jpg" width="200" height="150" />　　<img alt="dcgp02.jpg" src="http://www.olm.co.jp/b/rd/images/dcgp02.jpg" width="200" height="150" /><br>]]>
      
   </content>
</entry>
<entry>
   <title>Recruitment</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2007/08/career_opportunities.html" />
   <id>tag:www.olm.co.jp,2007:/en/rd//18.860</id>
   
   <published>2007-08-01T08:40:04Z</published>
   <updated>2008-08-09T23:50:03Z</updated>
   
   <summary>


See you at San Diego.</summary>
   <author>
      <name>webmaster</name>
      
   </author>
         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<a href="http://www.olm.co.jp/en/rd/images/olm-recruit.gif"><img alt="olm-recruit.gif" src="http://www.olm.co.jp/en/rd/images/olm-recruit-thumb.gif" width="443" height="291" /></a>

Depending upon skills of applicant, duties range from creating software plugins and artist tools to designing and deploying network server and renderfarm solutions.
<SCRIPT LANGUAGE="JavaScript">document.write("<a href=\""+"mailto:"+"jobs"+"@"+"olm"+".co"+".jp"+"?"+"subject="+"[RecruitRD]"+"\"> ");</script><strong>Contact us: </strong></a>
<strong>Software utilized: </strong>C++, Python, Windows, Linux, Maya, Renderman
<strong>Spoken language(s): </strong>Japanese / English

<strong>Recent / Ongoing Projects</strong>
Animé: Pokémon, Monkey Turn, Dobutsu-no-mori, Tamagocchi
Live Action: Crows Zero, Sukiyaki Western Django, The Great Yokai War, Imprint]]>
      
   </content>
</entry>
<entry>
   <title>SIGGRAPH 2007 Activities</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2007/07/siggraph_2007_activities.html" />
   <id>tag:www.olm.co.jp,2007:/en/rd//18.854</id>
   
   <published>2007-07-05T04:41:20Z</published>
   <updated>2009-03-03T04:55:07Z</updated>
   
   <summary>

Paper:&quot;Locally Controllable Stylized Shading&quot; at 15:45 on 8/6
Sketch:&quot;Anime Perspective&quot; at 13:45 on 8/9
Poster:&quot;Directable Crowd Animation&quot; on 8/5-9

more...</summary>
   <author>
      <name>ka</name>
      
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         <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<a href="http://www.siggraph.org/s2007/" target="_blank"><img alt="s2007s.gif" src="http://www.olm.co.jp/b/rd/images/s2007s.gif" width="120" height="77" align="right" /></a>
<a href="http://www.siggraph.org/s2007/" target="_blank">SIGGRAPH2007</a><br>the 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques<br><br>

5-9 August 2007<br>
San Diego Convention Center, San Diego, California, USA<br><br>

<br>
<b>Paper:</b><br>
Monday, 6 August 3:45 - 5:30 pm, Room 6AB & CF<br><br>
Session: <a href="http://www.siggraph.org/s2007/attendees/papers/5.html" target="_blank" />Shape Depiction and Stylization</a><br>
Title: <b>"<a href="http://www.olm.co.jp/en/rd/2007/07/siggraph_2007_paper.html" target="_self">Locally Controllable Stylized Shading</a>"</b><br>Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi<br>
A set of simple stylized shading algorithms that allow the user to freely add localized light and shade in a manner that is consistent with conventional lighting techniques.
<br><br>

<b>Sketch</b>:<br>
Thursday, 9 August 1:45 - 3:30 pm, Room 4 <br><br>
Session: <a href="http://www.siggraph.org/s2007/attendees/sketches/19.html" target="_blank">Looking Good</a><br>
Title: <b>"<a href="http://www.olm.co.jp/en/rd/2007/06/anime_perspective.html" target="_self">Anime Perspective</a>"</b><br>Yosuke Katsura, Ken Anjyo<br>
Two tools for creating images with anime perspective, a surreal view used in traditional animations: Anime-Pers deformer and Anime-Lens shader.<br><br>

<b>Poster</b>:<br>place: Sails Pavilion<br>
[Poster Presentations]<br>
Monday, 6 August 12:15 - 1:15 pm<br>
Wednesday, 8 August 12:15 - 1:15 pm<br>
[Poster]<br>
Sunday, 5 August  8:30 am - 5:30 pm <br>
Monday, 6 August  8:30 am - 5:30 pm <br>
Tuesday, 7 August  8:30 am - 5:30 pm <br>
Wednesday, 8 August  8:30 am - 5:30 pm <br>
Thursday, 9 August  8:30 am - noon <br><br>

Category:  <a href="http://www.siggraph.org/s2007/attendees/posters/8.html" target="_blank">F14(Animation)</a><br>
Title: <b>"<a href="http://www.olm.co.jp/en/rd/2007/06/directable_crowd_animation.html" target="_self">Directable Crowd Animation</a>"</b><br>Wataru Ishihara (NHK), Ken Anjyo<br>
<br><br><center><a href="http://www.siggraph.org/s2007/" target="_blank"><img alt="s2007.gif" src="http://www.olm.co.jp/b/rd/images/s2007.gif" width="240" height="72" /></center></a>
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   </content>
</entry>
<entry>
   <title>Locally Controllable Stylized Shading</title>
   <link rel="alternate" type="text/html" href="http://www.olm.co.jp/en/rd/2007/07/siggraph_2007_paper.html" />
   <id>tag:www.olm.co.jp,2007:/en/rd//18.831</id>
   
   <published>2007-07-01T12:21:37Z</published>
   <updated>2010-01-12T06:16:46Z</updated>
   
   <summary><![CDATA[SIGGRAPH 2007 Paper: &quot;Locally Controllable Stylized Shading&quot;]]></summary>
   <author>
      <name>ka</name>
      
   </author>
   
   <category term="50" label="Journal" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="126" label="Siggraph" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.olm.co.jp/en/rd/">
      <![CDATA[<dd>
Recent progress in non-photorealistic rendering (NPR) has led to many stylized shading techniques that efficiently convey visual information about the objects depicted. Another crucial goal of NPR is to give artists simple and direct ways to express the abstract ideas born of their imaginations. In particular, the ability to add intentional, but often unrealistic, shading effects is indispensable for many applications. We propose a set of simple stylized shading algorithms that allow the user to freely add localized light and shade to a model in a manner that is consistent and seamlessly integrated with conventional lighting techniques. The algorithms provide an intuitive, direct manipulation method based on a paint-brush metaphor, to control and edit the light and shade locally as desired. Our prototype system demonstrates how our method can enhance both the quality and range of applicability of conventional stylized shading for offline animation and interactive applications.
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<img alt="face_comparison_s.jpg" src="http://www.olm.co.jp/b/rd/images/face_comparison_s.jpg" width="400" height="281" /><br>

Figure: Comparison of conventional toon shading (up) with our result (below). Edits were made at the three key frames indicated<br><br>



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[DEMO Movie] (27MB, with sound)<br>

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<br><br><br>
<a href="http://www.olm.co.jp/en/rd/2007/07/siggraph_2007_paper.html#examples">More Examples</a>
<br><br><br>
[Publication]　<a href="http://www.olm.co.jp/en/rd/research/locostysh/pdf/locostysh.pdf" target="_blank"><img alt="pdf_logo.gif" src="http://www.olm.co.jp/en/rd/images/pdf_logo.gif" width="16" height="16" /></a> (4.54MB)<br>
<a href="http://www-ui.is.s.u-tokyo.ac.jp/~td-rg7/index.html" target="_blank">Hideki Todo</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/ken_anjyo.html" target="_blank">Ken-ichi Anjyo</a>, <a href="http://www.olm.co.jp/en/rd/2005/12/william_v_baxter_iii.html" target="_blank">William Baxter</a>, <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html" target="_blank">Takeo Igarashi</a>, &quot;Locally Controllable Stylized Shading&quot;,  ACM Transactions on Graphics Volume 26, Issue 3, Article No.17 (<a href="http://www.siggraph.org/s2007/attendees/papers/5.html">SIGGRAPH2007</a>, August 5-9 2007, San Diego, USA) 　　

</dd>
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      <![CDATA[<br><br>
<a name="examples"> </a>
[Example1]  Editing shade and highlights (17MB, with sound)<br>
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<br>
The animation created using a standard cartoon shader was modified using our techniques. First the excessive highlight on the forehead was removed using the intensity brush, and then the boundary brush was used to create a light region around the chin, which was otherwise invisible.<br><br><br><br><br><br><br><br><br><br><br>

[Example2]  Modifying shading with gradations  (15MB, with sound)<br>
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<br>
Here our prototype system has been used to make a directional lighting setup appear to be a more dramatic back-lit situation.<br><br><br><br><br><br><br><br><br><br><br><br><br><br>

[Example3]  Editing light and shade on a highly deforming object  (27MB, with sound)<br>
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<br>
Using the intensity brush, we edited the light and/or dark areas on the deforming cape under rapidly changing lighting conditions.
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