Specifically, we propose
- a way to improve mesh independence, making the interpolation result less influenced by variations in tessellation,
- a faster way to make the interpolation symmetric,
- simple modifications to enable controllable interpolation. Finally we also identify
- a failure mode related to large rotations that is easily triggered in practical use, and we present a solution for this as well.
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For small enough rotations the “as-rigid-as-possible” technique generates high-quality interpolations. However, large rotations can lead to inconsistencies that cause artifacts such as those shown here (right). Our technique yields consistent rotations, resulting in the expected rigid interpolation (left).
[Publication]
William Baxter, Pascal Barla, Ken-ichi Anjyo,"Rigid Shape Interpolation Using Normal Equations", In Proc. NPAR2008, The 6th International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2008, pp.59-64, Annecy, France, June 9-11 2008)
