
Figure: Comparison of conventional toon shading (up) with our result (below). Edits were made at the three key frames indicated
[DEMO Movie] (27MB, with sound)
More Examples
[Publication]
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi, "Locally Controllable Stylized Shading", ACM Transactions on Graphics Volume 26, Issue 3, Article No.17 (SIGGRAPH2007, August 5-9 2007, San Diego, USA)
[Example1] Editing shade and highlights (17MB, with sound)
The animation created using a standard cartoon shader was modified using our techniques. First the excessive highlight on the forehead was removed using the intensity brush, and then the boundary brush was used to create a light region around the chin, which was otherwise invisible.
[Example2] Modifying shading with gradations (15MB, with sound)
Here our prototype system has been used to make a directional lighting setup appear to be a more dramatic back-lit situation.
[Example3] Editing light and shade on a highly deforming object (27MB, with sound)
Using the intensity brush, we edited the light and/or dark areas on the deforming cape under rapidly changing lighting conditions.